02 / BUYERS & THE TRIP LEDGER

Cargo, ports & actual trip profit

Match red, green and blue cargo to ports, find special-item buyers and calculate actual trip profit after purchases and gear costs.

Source snapshot: November 8, 2026 · Unofficial player guide

Match ordinary crates to the port of the same color. Unique items have a Smugglers’ Cave buyer; Mutation Island's buyer specifically rejects cargo that is not mutated. For an individual item, check its Index → Sells At entry before a costly voyage.

Which buyer accepts your load?

Cargo you haveDestinationWhat to check
Red ordinary cargoRed PortThe inspected Red Tiny Cube Index entry names Red Port.
Green ordinary cargoGreen PortThe reviewed route buys green stock at Red Port and sells it at Green Port.
Blue ordinary cargoBlue PortUse the cargo-color rule shown in gameplay; confirm the item’s live destination.
Unique itemsSmugglers’ CaveThe inspected Small Safe Index entry names the cave. The gameplay buyer is inside, not on an ordinary colored island.
Mutated cargoMutation IslandThe inspected buyer rejects non-mutated crates. Read the exact item and buyer prompts for eligibility.

Unique and mutated are separate checks. The reviewed sources do not establish every combination of a unique item and a mutation. Do not assume one rule overrides the other: inspect the item's destination, then read what the buyer accepts.

A quest can name a different destination

The reviewed gameplay also shows a timed Deliver to Lighthouse quest asking for Red Small Cube cargo, with a required count, reward and expiry displayed in its own panel. A quest instruction is a separate task from selling normal cargo to a matching colored port.

If you are following a quest, read your current destination, exact item, quantity and timer before loading. The footage does not establish the complete hand-in or expiry rules, so this buyer table is not a promise that a normal port sale will complete a quest.

At the wrong port?

  1. Read the cargo's color/type and, when available, its Index destination.
  2. For ordinary mixed-color cargo, plan the different matching stops; do not sell the whole mixed load on the assumption that every port takes everything.
  3. If it is unique, head to the Smugglers’ Cave buyer. If you are at Mutation Island with a normal crate, its mutated-only rejection explains why the sale fails.
  4. At the buyer, choose ship cargo or held cargo to match its current location. Ask its worth before committing to another purchase if you need to check a sale value.

For the first few trips, carrying stock for one destination makes the route easier to manage. This is practical advice based on the observed color rules, not a restriction on what the game lets you carry.

Did that trip make money?

Use your own recorded amounts in coins. Enter full numbers: 1.9K = 1900, 2M = 2000000. Include the purchase cost of lost and unsold cargo once.

Example: 500 coins profit · total cost 1,100 coins.

Illustrative inputs only; these are not game item prices. Leave optional gear blank or enter 0 if there is no extra spend. Formula: sale receipts − cargo purchases − optional gear/upgrade spend. This local ledger does not read your Roblox account or predict a future sale.

Treat losses and rewards consistently

If you spend 2,500 coins on cargo and sell what survives for 1,800, with no extra gear charged, that is a 700-coin loss. Do not remove lost cargo from the purchase total or subtract it a second time. These numbers are a worked arithmetic example.

If an item remains unsold, the ledger is a cash-flow snapshot so far. Update the sale receipts when it sells. Upgrade spending can make a successful delivery look negative; include it here when you want this trip to pay for that purchase, or record it separately when comparing cargo-only routes.

Index rewards are separate from cargo sale income. Gameplay shows a claimable Index entry, but no complete reward schedule is established. Keep one-off claimed rewards and pack purchases outside a repeatable delivery comparison.

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